Ok, so the problem I'm really having right now is the fact that I'm worried i'll bite off more than i can chew so to speak. I think i'm trying to do a bit too much with the narrative and it's going to potentially hinder my progress.
The original idea yesterday was to have an individual (made from liquid) break out of a shell, run off, dive forwards and morph back into liquid, turn into a car or something else... Yeah as you can see I've scrapped that one. Bearing in mind this is pretty much the first time i'll have ever used 3D software and realflow.
However, my new idea is slightly more realisitc. I'm still going to be using a water figure running. I've already worked out how to rig and animate a model to run within 3D max and it looks pretty good. I then need to work out how to turn the model into a watery figure. I know this is possible from this video
And that uses a lot of stylistic devices I want to achieve.
I particularly like the look of bullets travelling through water and other objects and this is something i'd like to have a go at incorporating also
So from these ideas, the general kind of thing i have in mind at the moment is using the running liquid model, perhaps could be getting shot at, falls to the ground in a splashing type moment, only to then either morph back into the figure again and take revenge or to morph into something else.
It's a cool idea that i'm going to play with a bit more i think.
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